Hey everyone! I've been working on Wanderer, a relaxing multiplayer incremental RPG built around exploration, combat, gathering, equipment progression, and a persistent fantasy world.


Your character automatically travels through the world based on the mode you select:

Explore to discover new locations

Hunt to fight monsters and collect equipment

Roam to travel freely

Return to head back toward safety

Rest to recover in towns and safe zones


The incremental side comes from the way your character continues making progress over time. You gain experience, defeat increasingly powerful monsters, collect equipment, improve skills, gather resources, and unlock new regions without needing to constantly control every movement.


There are still plenty of active decisions to make. You choose where to travel, which mode to use, what equipment to keep, which skills to develop, when to return to town, and how to spend your resources. Systems such as woodcutting, mining, smithing, equipment tempering, quests, house construction, shops, bosses, and long-term character progression all feed into the main incremental loop.


The goal is to create something that feels satisfying to check throughout the day without demanding your full attention. You can leave your Wanderer travelling, then return later to see what they discovered, fought, earned, or encountered.


It is still actively being developed, so feedback from experienced incremental-game players is genuinely appreciated.


Play at: http://playwanderer.online